Dinosaur DriveBy 

Challenged with creating a computer game on a very condensed schedule, I worked on the entire timeline of Dinosaur Driveby, taking this game from original ideation to final product.

At the start of the design process, we took a ground up approach by isolating six main components of a video game, further condensing until we arrived a complete game. During development, I provided animated character and weapon assets, matte paintings, audio work, and provided quality assurance to help find bugs and errors. Unfortunately, the game was not fully realized due to the timing and scheduling limitations of the coding team.

Official Site

Art Assets

 Game Design Process